Post by extremewreck2000 on Aug 1, 2024 6:51:19 GMT
Now THESE 2 games have quite the interesting backstory! For you see, these 2 games were part of a Domark(basically pre-Eidos) budget label(which were common during the European microcomputer era) called Streetwise(which, for some reason I first misspelled as "Streetwize") & they, alongside the released Kat Trap, share a similar backstory. These games were part of competitions of sorts to make a game & the winner will get their game released. Kat Trap was part of a Crash magazine contest called "Genesis: The Birth of a Game" meanwhile the 2 games mentioned in the thread's title(Cable Run for C64 & Pile Driver for ZX Spectrum) were part of 2 other competitions, the former on Zzap!64(of which I was able to find one of the issues pictured in the Games That Weren't 64 page, & says that Shaun Pearson is from Surrey) & the latter on Crash, or at least according to a blurb on said Zzap!64 issue because I couldn't find an issue of Crash that mentions the competition.
We do at least know a little bit about Cable Run thanks to the game's designer, Shaun Pearson, having apparently talked to Fred Gasking, creator of Games That Weren't 64(and its parent site, Games That Weren't) about designing the game. It was set to be a game where you walk up & down on a cable, jump between 5 cables & kick enemies cutting the cables you're on. Kinda weird, but I could see this working well. As for Pile Driver... well, considering I can't find what issue of Crash this game was mentioned, we only know that Tony Worrall from "Lancs"(Lancashire?) was the game's designer & any information on what the game would've been like is lost to time it so seems.
I'm hoping that one day more information will surface about these games because I find them to be very fascinating in their origins as games submitted for competitions to get some random local's games published by a big name publisher like Domark(under a budget label named Streetwise, but still)! Who knows, maybe we can find this mysterious Tony Worrall & find out what Pile Driver would've been like. Perhaps we can find out if these 2 games were ever developed into actual games before being cancelled? One would hope so!
We do at least know a little bit about Cable Run thanks to the game's designer, Shaun Pearson, having apparently talked to Fred Gasking, creator of Games That Weren't 64(and its parent site, Games That Weren't) about designing the game. It was set to be a game where you walk up & down on a cable, jump between 5 cables & kick enemies cutting the cables you're on. Kinda weird, but I could see this working well. As for Pile Driver... well, considering I can't find what issue of Crash this game was mentioned, we only know that Tony Worrall from "Lancs"(Lancashire?) was the game's designer & any information on what the game would've been like is lost to time it so seems.
I'm hoping that one day more information will surface about these games because I find them to be very fascinating in their origins as games submitted for competitions to get some random local's games published by a big name publisher like Domark(under a budget label named Streetwise, but still)! Who knows, maybe we can find this mysterious Tony Worrall & find out what Pile Driver would've been like. Perhaps we can find out if these 2 games were ever developed into actual games before being cancelled? One would hope so!