Post by extremewreck2000 on Jul 14, 2024 12:05:54 GMT
Now here's a particularly interesting unreleased Amiga game as it involves the rarely used PowerPC processors, which gave the Amiga some real needed strength for mid-late '90s 3D gaming, likely almost on PS1 levels, but not enough compared to other PCs at the time. This is Husaria, which was a planned sequel to Exodus: The Last War, which was released in 2000 & also a PowerPC game. As noted by Games That Weren't's page on the game, the game was teased in the manual for Exodus & there were also some screenshots of this game in the Exodus CD as bonuses. Like its predecessor, the game required PowerPC, at least 68K of RAM & a CD drive. However, it would've had more features as well, such as flat shading, 16 bit images & surround sound, antialiasing, WAY MORE animations, among others. It would've also been on 2 CDs as opposed to Exodus, which was on just 1 CD, implying that the game was bigger than 700MB.
Reportedly, the reason for the game's cancellation was due to the predecessor not doing great in sales numbers, which was perhaps due to it not only being a long dead computer, but the requirements were a bit too much for most Amiga owners. This meant that there wasn't much money to keep development on Husaria going & as a result, the plug was pulled. Whether or not those images were all that was made for this game is unknown, though it's speculated that if more was done, then it wasn't much.
Like I said, this is quite interesting to me because you don't really hear much about Amiga games that use PowerPC as such things started to exist a bit too late in the Amiga's lifespan(1997, just 1 year before the SNES & Sega Genesis had their final North America releases!), so something like this is quite the surprise to hear about!
Reportedly, the reason for the game's cancellation was due to the predecessor not doing great in sales numbers, which was perhaps due to it not only being a long dead computer, but the requirements were a bit too much for most Amiga owners. This meant that there wasn't much money to keep development on Husaria going & as a result, the plug was pulled. Whether or not those images were all that was made for this game is unknown, though it's speculated that if more was done, then it wasn't much.
Like I said, this is quite interesting to me because you don't really hear much about Amiga games that use PowerPC as such things started to exist a bit too late in the Amiga's lifespan(1997, just 1 year before the SNES & Sega Genesis had their final North America releases!), so something like this is quite the surprise to hear about!