For me in the "World of Light" mode in Super Smash Bros. Ultimate, it's the Giga Mac spirit fight on "The Final Battle" board. It's just that no matter what difficulty you set it to or even if you have the best primary spirit team, Little Mac (a normally weak fighter in other cases) will just utterly destroy you if you're not careful in dodging his attacks and he hits so hard that you don't have enough time to recover (even if you have the best support healing spirits).
While the fight is thankfully optional, you do have to beat him if you want to complete the mode for 100% completionist sakes (as there is a Challenge Reward in-game for beating all spirit fights in that mode), but whenever I want to replay that mode, I always save Giga Mac's fight for last as it's so infuriating and stressful.
Despite the frustrations of normal day life we go through, the best thing to do about it is still being happy for our friends and family.
Games with QTE's or requires specific movements/motion controls with no alternative
For QTE's, I do have quick reaction speeds, so as long as what I'm supposed to do gets to me, I can do it quite well. The motion controls thing on the other hand can be a bit mixed. Sometimes I have no idea what the motion controls are because I don't read the instruction manual, & even when I do figure it out, sometimes the game in question may have bad detection of them, which is especially common in cases like Wii shovelware, clones of it such as the Wireless 60 or MiWi(the console that led to a Vinesauce segment called Plug and Plague) & the infamous Kinect. Either that or the controls are a bit too complex & ambitious for motion controls for me to get the hang of. Or both, both is especially painful.
Dreams are boundless, imaginations are infinite, space is a multi-directional spiral & Akazukin ChaCha is my favorite anime
Oh yeah, Metropolis Zone is the 8th zone. Those grabby spiders & tiny peashooters in Chemical Plant can be annoying as well. For me, I can get to Oil Ocean(the zone before Metropolis) on an average play session of the game.
Games with QTE's or requires specific movements/motion controls with no alternative
For QTE's, I do have quick reaction speeds, so as long as what I'm supposed to do gets to me, I can do it quite well. The motion controls thing on the other hand can be a bit mixed. Sometimes I have no idea what the motion controls are because I don't read the instruction manual, & even when I do figure it out, sometimes the game in question may have bad detection of them, which is especially common in cases like Wii shovelware, clones of it such as the Wireless 60 or MiWi(the console that led to a Vinesauce segment called Plug and Plague) & the infamous Kinect. Either that or the controls are a bit too complex & ambitious for motion controls for me to get the hang of. Or both, both is especially painful.
Are there "arcade stick" controllers for PS2 (I've definitely seen ones for PS1, however)? For my favourite game, The Dog Island, for the Wii version you still have to shake the remote in order to dig things up but thankfully it doesn't require precision. Instead of having to move the pawprint cursor I just press the d-pad (rotate camera) to change direction while holding B (run). With Okami I thought it would be easier to play on Wii than PS2 because the Wii remote can be used single-handed, but I'm stuck in the first location because I can't do the motion to make Amaterasu jump. I love the Trauma Center series for DS and Wii but the time limits and precision required makes it too difficult for me even on easy mode, so I get more enjoyment by watching playthroughs. The Dora the Explorer games for Wii & PS2 have a copilot mode but only because of being intended for young children (this was before systemwide options were a thing). I have several games for this console; because it's meant for toddlers the buttons are nice and big so it's useable with minimal motorcontrol.
Pretty much ANYTHING stealthy for me. Whether it's in Final Fantasy, Sly Cooper, Ghost Trick, Spyro the Dragon, Zelda: Ocarina of Time, Spongebob Squarepants: Battle for Bikini Bottom, etc. I'm 100% gonna SUCK at it. It's the main reason I have been too skittish to ever try a Metal Gear Solid game no matter how much they fascinate me on a lore level :/
Post by extremewreck2000 on Jul 19, 2024 16:09:02 GMT
Just about any stage from Bubsy 1 past the carnival stages are very annoying to me with their frustrating level design, bad controls & physics combing together.
Dreams are boundless, imaginations are infinite, space is a multi-directional spiral & Akazukin ChaCha is my favorite anime
Those flying missions in GTA: San Andreas where you have to get your pilot's license. I HATED those missions back in the day.
Seconded, also hated Free Fall and that one where you have to pilot a Hydra Jet.
GTA series in general has a lot of bullshit missions I always hate going though like Espresso 2 Go, Death Row, Unfriendly Competition, Catch the Wave, etc
Saints Row has it's share of bullshit too, especially "What Goes Up" in the first game, I still have nightmares about that damn mission.
There's also Jak 2 with that damn Peace Water Slums mission where you have to fight an endless swarm of Crimson Guards and robots that kill you if you try to escape in the water.
Last Edit: Jul 21, 2024 19:03:24 GMT by greatwhite